Resources

Resources

Guides, briefs, and explainers on collaborative, web-based 3D design.

Guide

Getting Started with Web 3D

Building your first interactive scene in the browser.

White paper

Real-Time Collaboration in 3D

How multiplayer editing works for 3D scenes.

Playbook

From Concept to Web Embed

A workflow from idea to shippable interactive scene.

Brief

Why Open 3D Formats Matter

Portability and longevity with standards like glTF.

Explainer

What Is Interactive 3D?

The idea behind real-time, interactive design.

Case note

A Studio Ships Interactive Campaigns

An account of collaborative 3D delivery.

Standards & external references

Independent resources and open standards relevant to our work.

Reference

Khronos glTF

Open standard for transmitting 3D scenes and models.

www.khronos.org

Reference

W3C

Standards for the open web.

www.w3.org

Reference

Blender

Open-source 3D creation suite.

www.blender.org

These are independent, third-party resources provided for context and further reading. Links do not imply any affiliation, partnership, or endorsement.