Getting Started with Web 3D
Building your first interactive scene in the browser.
Guides, briefs, and explainers on collaborative, web-based 3D design.
Building your first interactive scene in the browser.
How multiplayer editing works for 3D scenes.
A workflow from idea to shippable interactive scene.
Portability and longevity with standards like glTF.
The idea behind real-time, interactive design.
An account of collaborative 3D delivery.
Independent resources and open standards relevant to our work.
Open standard for transmitting 3D scenes and models.
www.khronos.org
Standards for the open web.
www.w3.org
Standard for 3D graphics in the browser.
www.khronos.org
Documentation for modern web graphics.
developer.mozilla.org
Open-source 3D creation suite.
www.blender.org
Steward of the open-source definition.
opensource.org
These are independent, third-party resources provided for context and further reading. Links do not imply any affiliation, partnership, or endorsement.